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StinGer ShoGuN
Pragmatic Kernel Rat Pack Renegades
8
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Posted - 2014.04.23 11:07:00 -
[1] - Quote
Just wanted to submit a bug (or more exactly a missing code part I guess): charges in projected modules are not taken into account.
For instance, remote sensor boosters: if projected onto a fit, stats are modified correctly. But if you load let's say, a scan resolution script in it, stats remain unchanged compared to the non-scripted ones. Hope what I'm saying makes sense. Tested remote tracking computer as well, does not work neither.
I do not have time to dig it so I'm posting it here. If it ever happens that I can have a look at it, I will. |
StinGer ShoGuN
Pragmatic Kernel Rat Pack Renegades
8
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Posted - 2014.04.24 23:20:00 -
[2] - Quote
Nice ! That one was fairly easy... :P |
StinGer ShoGuN
Pragmatic Kernel Rat Pack Renegades
8
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Posted - 2014.04.25 05:41:00 -
[3] - Quote
While I'm at it and as it seems you are a fast patcher , I have another one for you.
If you project a fit that contains a remote effect, like a remote sensor booster, boosts seem to be applied twice. In addition, if you project fit A on fit B, and add the same remote effect, like remote sensor booster again, on fit A, B seems to receive a double booster twice but stacking is taken into account.
Let me give an example, it will be clearer: project a remote sensor booster on fit A. Then, fit a remote sensor booster on fit A and enable it. Then, create fit B and project fit A on it. Fit B will be boosted as it received 4 remote sensor boosters !
I'm talking about remote sebos because they're the one I spotted immediately, I've not tested if with other remote effects but I guess it would be affected the same way because it relies on the same piece of code. |
StinGer ShoGuN
Pragmatic Kernel Rat Pack Renegades
9
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Posted - 2014.04.27 10:59:00 -
[4] - Quote
Just posted some comments regarding fits projection on 2 currently open bugs on Github (1 of which is the one you open for me ).
Have a look at it Sable because I think you are reverting changes made after I reported a bug on former PyFa website (evefit.org). |
StinGer ShoGuN
Pragmatic Kernel Rat Pack Renegades
12
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Posted - 2014.05.06 15:28:00 -
[5] - Quote
Sable Blitzmann wrote:Also, I just pushed a new feature to the master branch: proper support for Cargo, including adding various charges and modules to the cargo in Pyfa and having correct import/export of it throughout all formats. I started on this feature 9 months ago, then stopped. Few days ago I started work on it again and it's to a point now where it works well. I just forced a nightly build of these changes, would appreciate if some people give it a test run: http://blitzmann.it.cx/pyfa-nightly/I'm currently working on improved drag+drop functionality, so that one can drag from cargo to a slot in the fitting window and swap them out. This would make the new cargo feature that much more handy, as it can be used a personal collection bin of modules that you may want to try on your fit without having to search for them all the time after swapping them. This is still in the works tho.
Was playing with your new cargo stuff, looks cool. But at some point, I wondered: "hey, how much space left have I got there ??"
See where I'm going ? Yes yes, indeed, that way: you should add something somewhere so we know when the cargo is full. And know anyway what's the portion of cargo used. I think you could add a nice bar in a third column of the cargo items, bar that would show the percentage this line use in the total cargo. And add somewhere else (maybe dedicated top line in the cargo tab) with the total percentage cargo usage. Don't know if I'm clear... I'll try to play with Inkscape and post a shot of what I mean. Or code it directly... May be faster... |
StinGer ShoGuN
Pragmatic Kernel Rat Pack Renegades
12
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Posted - 2014.05.06 19:50:00 -
[6] - Quote
Seems what I was thinking would be complicated. I had a look at the GUI code (was more used to EOS and the db things). It would require a new attribute like volumeUsed or alike with a new column class able to display a gauge...
Time to play with Inkscape then ! |
StinGer ShoGuN
Pragmatic Kernel Rat Pack Renegades
12
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Posted - 2014.05.09 18:13:00 -
[7] - Quote
Lothros Andastar wrote:Is there an easy way for an end user to edit the module/ship data? I'd like to add the new rattlesnake and gecko to do some theoryhammering.
In the past, you could override values: http://sourceforge.net/apps/trac/pyfa/wiki/Docs/Override#Overridingeffects But this functionality has now gone...
Still, if you want to have you Geckos, you can still create 'em in the database using some SQLITE client but I do not recommand you to do this if you're not familiar with programming/databases.
About the cargo gauges, I played with GIMP a bit and my idea was to do something like this: http://i.imgur.com/hiGZQzr.png So basically, 1 gauge for each item, and then maybe, add a TOTAL line with the total gauge, like the one on http://go-dl1.eve-files.com/media/1405/wcargo.PNG
As I was saying, in order to do something like this, one would need to create a new column type, a gauge column type in fact. |
StinGer ShoGuN
Pragmatic Kernel Rat Pack Renegades
12
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Posted - 2014.05.09 22:19:00 -
[8] - Quote
Window > Character Editor
Click the "+" icon top right. Enter a name. Then, go to the API tab, fill in your API. |
StinGer ShoGuN
Pragmatic Kernel Rat Pack Renegades
12
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Posted - 2014.05.15 09:48:00 -
[9] - Quote
Isabelle Warda wrote: Blahblahblah
Hey Isabelle, thanks for your feedback, it's interesting to have the one of a new comer. I understand very well what you're asking for. Without knowing all the ship names and categories you're a bit lost. I also sometimes get irritated when, for instance, I have to project a fit onto another: you have to go all the way back to the fit you want to project. And in addition, when I do that, I am often comparing several fits. So it's a back and forth in the ship categories and it's driving me crazy.
While having a tree view might simplify navigation, I would not like it anyway. Why ? Because I have hundreds of fits stored in PyFa and browsing through all of 'em would be awful and impossible.
So while for you for now, it would be easier, for old players like me, if would be disgusting. That is the problem when designing a piece of software, you need to imagine all the possible use cases and make a choice. Unfortunately, the choice made here is not really new comers friendly. But hang around ! You'll know all the ship names one day !
And keep up giving feedback on your daily PyFa usage, it's really awesome. (At least, I like it and if I ever have time one day, I might put some into PyFa instead of just pointing out bugs -- which remind me of I have spotted a new one). |
StinGer ShoGuN
Pragmatic Kernel Rat Pack Renegades
12
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Posted - 2014.05.19 09:51:00 -
[10] - Quote
That would be extremely hard to do and would require quite some work. In addition, that would mean storing several databases with the items from the different extensions. Not sure we could even find the old databases (on CCP website I'm saying)...
While not impossible, that would be hard and time consuming. But that would be a fun feature indeed. However, I think there are other priorities like implant sets management. |
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StinGer ShoGuN
Pragmatic Kernel Rat Pack Renegades
12
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Posted - 2014.05.19 11:06:00 -
[11] - Quote
To fix your DB, redownload pyfa and replace ./staticdata/eve.db with the one in the archive.
If you want to play with it, I suggest you duplicate this DB and then play with it. This is definitely the way to go to add new stuff anyway. But you shall not run pyfa while you're changing it. Get sure to close pyfa before you modify it.
Now, regarding old pyfa installs and/or old DBs, it's gonna be quite hard. All previous versions prior to the move to github have been lost. Which means if you want to use old DBs, you will need to find the data first (obviously) and then convert it for pyfa to use it. The good news is if you write something to convert one old DB, it will work for any DB (theoretically). |
StinGer ShoGuN
Pragmatic Kernel Rat Pack Renegades
12
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Posted - 2014.05.23 09:32:00 -
[12] - Quote
Lothras Andastar wrote:I did not know about the control click functionality. Thank you. :)
Edit: I did find a minor bug. In Windows if you right click and set the "Hidden" flag for any of the files in "C:\Users\NAME\.pyfa" pyfa crashes on load, though you can still set the hidden flag for the .pyfa folder itself.
Not sure if this is something that matters/can be fixed but thought I'd mention it in case someone else does this by accident and cant work it out. :P
I don't know what version of Windows you are running but normally, Windows now detects dot files so they are automatically hidden from your explorer view, provided you have ticked the correct option in your folder options. |
StinGer ShoGuN
Pragmatic Kernel Rat Pack Renegades
12
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Posted - 2014.06.16 15:58:00 -
[13] - Quote
Lothras Andastar wrote:Windows 7 Pro x64. Which option is that? Files with a dot at the start are not hidden and attempting to make a folder or file with a dotname and no other extension manually errors and refuses to be made.
OK that post is a bit old now, but was somewhat away lately. My bad, I said something wrong: Windows does not do it. But I ran a script to hide the dot files. |
StinGer ShoGuN
Pragmatic Kernel Rat Pack Renegades
12
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Posted - 2014.06.16 16:19:00 -
[14] - Quote
Rammix wrote:Sable Blitzmann wrote:There is no reason to export single fits to HTML
If you mean to export to XML, go to file > Export Fitting, which will export the currently opened fit Imagine such situation: you've already exported your 200 fits to html, opened one of them in eve in the browser, saw that some module is missing and want to update this single fit in html. Would be nice to do it just with a mouse click on the fit in pyfa and to press "refresh" in the ingame browser. p.s. Texty wrote:The "Export HTML" function doesn't seem to work for me. It just keeps on "Processing" for hours and while doing so it won't accept any user input so I have to kill the "pyfa.exe" process to be able to anything else with it. Any idea on the cause or possible solution? I think that's because it rechecks the whole html file everytime you press "export html".
Window > Preferences > HTML Export > Enable automatic HTML export Set the export file with the "Set export destination" button.
IG, open the IG browser, go to: file:///C:\path\to\pyfa\export.html Bookmark it for future use.
Now, update your fit in Pyfa, refresh IGB. You're done ! |
StinGer ShoGuN
Pragmatic Kernel That Escalated Quickly.
12
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Posted - 2014.09.14 15:52:00 -
[15] - Quote
StarStryder wrote:$ python2 Python 2.7.8 (default, Aug 31 2014, 22:49:02) [GCC 4.8.2] on linux2 Type "help", "copyright", "credits" or "license" for more information. >>> import wxversion wxversion.select('2.8') import wx wx.__version__Traceback (most recent call last): File "stdin", line 1, in module ImportError: No module named wxversion >>> Traceback (most recent call last): File "stdin", line 1, in module NameError: name 'wxversion' is not defined >>> Traceback (most recent call last): File "stdin", line 1, in module ImportError: No module named wx >>>
StarStryder, could you tell me what linux ditro you are using please. Also, can you post the result of this command: [whoever@whatever anyplace] $ python=$(which python2); ls ${python:0:-1}*
My guess is you are having multiple python instances. At least a 2.7 and a 3. I suspect your distro has installed wxPython for another version of the one you are using for pyfa. |
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